
Channel: Sebastian Lague
Category: Education
Tags: c#fbmunityprocedural generationplanetprocgenperlinnoisesimplexunity3dterrainprogramming
Description: In this episode we'll create a noise filter to process noise, and layer it for more interesting terrain. Episode 04 is out for early access viewers here: patreon.com/posts/21079771 Noise script: github.com/SebLague/Procedural-Planets/blob/master/Procedural%20Planet%20Noise/Noise.cs Get the project files for this episode: github.com/SebLague/Procedural-Planets Support the creation of more tutorials and get early access to new videos: patreon.com/SebastianLague

![video thumbnail for: [Unity] Procedural Planets (E01 the sphere)](https://i.ytimg.com/vi/QN39W020LqU/mqdefault.jpg)

















